Martial Weapons

Claw
Claws can have a maximum of 3 blades per gaunlet. The base damage with all 3 blades is 1d6 Slashing. Each blade that is lost causes a -2 damage penalty for melee attacks. If all blades are used, the claw blade attacks become unarmed strikes. In addition, each of the 3 blades can be fired individually as projectiles at a range of (20/60) for 1d4 Piercing Damage. These blades require a action each to reload into the gaunlet.

Wrist Crossbow
The Wrist Crossbow is easily concealed and doesn't obstruct holding weapons.

Repeater
Repeaters can carry up to 5 bolts at once and each bolt can be fired in an action equal to your multiattack value. The loading aspect of this repeater takes an action to reload 2 bolts to the repeater. Each fired bolt have seperate attack rolls.

Ultra Greatsword
While carrying this weapon, your speed is halved.

Lance
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.

Whip
The whip can be used partially as a grappling hook at its capable range.

Net
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success.

Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.